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Finding out more about the mech T260G and their mission or helping Riki collect rings to save his home. Each one has its own depths and unique qualities, though every player might find themselves connecting with different ones due to personalities or progression.įor example, Emilia’s quest to find the man who murdered her police officer fiancé is fairly straightforward and might feel more linear than others, even with it having multiple endings.

You might even find some characters’ stories help explain things about others. A protagonist in one can make a cameo and be recruited in another. When people first begin the game, Asellus, Blue, Emilia, Lute, Red, Riki, and T260G stand before you. Like many SaGa games, there is more than one story told here. That, combined with quality of life adjustments and visuals that aged surprisingly well, makes for quite a treat. With SaGa Frontier Remastered, it reemerges at a time when people are more welcoming of unorthodox methods of progression and storytelling and with cut content restored. One could call it something of an experiment due to the way it handles both scenarios and its story, and rightfully so. SaGa Frontier Remastered, with Fuse and plenty of restored cut content, will launch this summer.When SaGa Frontier debuted back in 1997, it ended up being both a game ahead of its time and one that didn’t get the treatment it deserved.
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Check out the full developer interview for many more insights on other SaGa subjects. It’s an attitude like this that makes a remaster much more worthwhile, and it also goes a long way toward sating “purists” who may not like when any changes are made to an original game. It’s commendable how Miura wasn’t just interested in translating what existed but rather to capture Kawazu’s original vision.

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Trying to add this many elements was a series first, so it was a lot of work for the director and the development team, but it was worth the effort-I believe the content turned out to be at a level that would satisfy the players. Kawazu on what he had planned to include in the original back then and with that, took on the development under his directions. Miura: For this title, I received a blueprint from Mr. We aimed to further perfect this game as a remastered version, while also avoiding destroying the good qualities of the original due to adding completely new elements. And on top of that, we added in some scenarios that we weren’t able to implement in the original. We redesigned his story to include as an additional element for this version. Kawazu: There was one protagonist that we had to give up on implementing back when we created the original. Specifically asked about what content is fully new or restored from cut plans in SaGa Frontier Remastered, Kawazu and Miura offered the following: They discussed a wide variety of aspects of the franchise, including the recent release of Collection of SaGa Final Fantasy Legend, but what is especially interesting is how the developers talk about Fuse and restoring cut content to SaGa Frontier Remastered. Now, an old Nintendo Enthusiast alumnus, Lucas White, has interviewed key Square Enix staff at Prima Games, including producers Hiroyuki Miura and Masanori Ichikawa and SaGa series creator Akitoshi Kawazu.

It is an upgraded version of the game that adds new and cut content and even a new character named Fuse.
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Just about everybody on Earth was blindsided when Square Enix casually announced SaGa Frontier Remastered for Nintendo Switch, PlayStation 4, and PC on a random Saturday last November.
